Jul 25, 2008, 02:34 PM // 14:34
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#1
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Frost Gate Guardian
Join Date: Apr 2007
Location: England
Guild: The Khaotic Empire (TKE)
Profession: Me/Mo
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Bring back Lightning Storm!
I'm sorry if this turns out to be an insane idea, but a while ago I remember reading on wiki about all the skills that they removed from the game, or they didn't have time to implement. Well, seeing as we need new content for the next two years, why not bring some of them back? Perfectly balanced, of course.
Lightning Storm
Energy Cost: 25
Casting Time: 3 seconds
Recharge: 0 seconds
Spell. You invoke a Lightning Storm at target foe's location. Each second for next 10 seconds, one foe in the area is interrupted and stuck for 14...61...73 lightning damage.
How cool would that be? Perhaps it could be capped off a new, hidden boss... (don't forget that non-elites can be capped :P). I'm pretty miffed that this was removed simply on the basis that they didn't want air magic to have aoedot (area of effect damage over time) spells.
There's a long list of removed skills on the official wiki: http://wiki.guildwars.com/wiki/List_of_removed_skills
I quite like the idea of Dissapear, too :P.
What do you think? Could introducing a new handful of skills sate our boredom as we wait for GW2?
*EDIT* You can see Lightning Storm in Dragon's Lair:
Last edited by Koudelka; Jul 26, 2008 at 11:01 PM // 23:01..
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Jul 25, 2008, 02:47 PM // 14:47
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#2
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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imo, they should be able to adjust and add all of the skills that they never added, unless they were already replaced by skills we currently have (i.e. Beast Mastery Calls), or their function is absolute bunk (i.e. Unnatural Signet).
/signed
I liked Way of the Mantis best.
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Jul 25, 2008, 02:51 PM // 14:51
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#3
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Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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Wow I never knew this. /signed
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Jul 25, 2008, 02:51 PM // 14:51
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#4
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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I'd like the old removed skills, but how would a function like 'dissapear' work?
/signed, though I think ANet would screw up royally if the implemented some of these (dissapear function!)
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Jul 25, 2008, 03:00 PM // 15:00
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#5
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Ascalonian Squire
Join Date: Jun 2008
Location: Hungary
Profession: Mo/
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/signed, /signed, /signed, /signed, /signed, /signed,
you're right, so much removed skills lol BRING THEM BACK!!
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Jul 25, 2008, 03:01 PM // 15:01
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#6
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Krytan Explorer
Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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Let's fix the current skills first.
/notsigned
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Jul 25, 2008, 03:02 PM // 15:02
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#7
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Frost Gate Guardian
Join Date: Jun 2008
Profession: Mo/
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I don't really like the idea of introducing certains effects to skill lines that were not designed for them, it will probably introduce unforseen side affects. The only way I could see them being implemented would be PVE only, but they were removed for a reason. A very good reason
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Jul 25, 2008, 03:06 PM // 15:06
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#8
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Koudelka
Lightning Storm
Energy Cost: 25
Casting Time: 3 seconds
Recharge: 0 seconds
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Ether Renewal Lightning Storm builds....gogo!
A skill like this, as fun as it would be, would detract from the fact that Air Magic is more of a single-target attribute. Maybe if it were a new Sunspear Skill, instead of that traversty of a PvE skill we currently have it would be ok.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Last edited by Cebe; Jul 25, 2008 at 03:09 PM // 15:09..
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Jul 25, 2008, 03:08 PM // 15:08
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#9
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Adding a new set of PvE only skills sounds good, and also sounds like a massive flamefest waiting to ignite!!
.....still...
/signed
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Jul 25, 2008, 03:22 PM // 15:22
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#10
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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/signed, and let's bring back disappear!
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Jul 25, 2008, 03:26 PM // 15:26
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#11
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Krytan Explorer
Join Date: Apr 2008
Guild: [Sin]
Profession: Me/
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A lot of those skills sound bad, probably didn't make it into the game for a reason.
LOL, Unnatural Signet and Nature Rituals sounded awful before Factions.
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Jul 25, 2008, 03:28 PM // 15:28
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#12
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Krytan Explorer
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It looks like a lot of the "removed" skills were just slightly altered and renamed into skills that were actually implemented. Lightning storm however I WANT! Gimmee! gogogo!
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Jul 25, 2008, 03:33 PM // 15:33
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#13
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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I guess that the avatar would just vanish. I'd also guess that you might want to add some functionality like it ends if they're moving under the effect of an IAS, they attack or cast spells that do damage or otherwise harm people...also if they're holding an item. Making it an illusion spell wouldn't hurt either. At which point you've pretty much stripped out any and all fun that could be had with it, save for invisi-monks.
It might not be that bad as a PvE only skill in where it causes all mobs to loose aggro on that character...
I wouldn't mind seeing it though...oh, and Lightning Storm too. It'd need to be changed as well. Lose the interrupt effect, increase the casting time, decrease the duration from 10 to 5, add a recharge in the 30-60 second range, add in the 25% armour penetration and perhaps up the damage a little bit and it could be alot of fun.
Last edited by ShadowbaneX; Jul 25, 2008 at 03:37 PM // 15:37..
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Jul 25, 2008, 03:43 PM // 15:43
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#14
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Krytan Explorer
Join Date: Sep 2005
Guild: [PoW]
Profession: E/
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an AOE air spell. bring it.
/signed
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Jul 25, 2008, 03:59 PM // 15:59
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#15
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Krytan Explorer
Join Date: Nov 2007
Guild: Fuzzies Anonymous [Fuzy]
Profession: Mo/
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alot of them would need be adjusted alot but they be fun to have new skills maybe this will kill ursan if they do lol
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Jul 25, 2008, 04:01 PM // 16:01
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#16
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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I would use a lotta of those removed skills, except for those from Prophecies. But Paragon and Dervish ones look nice -.-
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Jul 25, 2008, 04:11 PM // 16:11
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#17
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There were many skills that were removed or changed.
Now that there are PvE/PvP skill separation and PvE skills, it won't harm to bring them back.
Prophecies is the only campaign without PvE skills.
They should come back as Prophecies PvE skills, either unlinked or linked to normal attributes.
They could be the rewards for making the Sorrow's Furnace and Titan non-repeatable quests.
As for preventing this particual skill from having a big AoE effect in PvP, the solution is easy:
- PvP: hits up to 1..3 random foes (maximum 3)
- PvE: hits upt to 3..30 foes (maximum 30)
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Jul 25, 2008, 04:17 PM // 16:17
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#18
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Ahh, I want to see that Spontaneous Combustion skill in action... must be hilarious to see fire imps popping all around the 600 Tank monk
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Jul 25, 2008, 04:18 PM // 16:18
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#19
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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/signed,
I'd sign anything for ele.
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Jul 25, 2008, 04:21 PM // 16:21
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#20
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I agree with the idea for some of those skills. Others are so terrible they need to stay removed.
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